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PRODUCTION PIPELINE
Pipeline: Storyboard & Cinematics - Design & Concepting - Modeling & sculpting - Rigging - Animation - PBR maps - Rendering Engine/ Cloth Physics/ Sequencer - Video Editing - Sounds (Freesound.org) - Environment Asset Store
![]() Sculpting - Zbrush | ![]() Sculpting - Zbrush | ![]() Retopology - Maya |
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![]() Rigging - Maya (ART Tool) | ![]() Animation - Maya (ART Tool) | ![]() PBR Mapping - Substance Painter |
![]() Rendering - Unreal Engine 4 | ![]() Video Editing - Shotcut |

TEAM OF 1
Personal Project, from Sculpting to Video Editing.

ZBRUSH
Character Sculpting, first time creating a realistic gore sculpt.

SUBSTANCE PAINTER
PBR map Creation.

MAYA
Modeling, UV ing, Rigging and Animation using ART Tool.

UNREAL ENGINE
Scene Setup, Blue Prints, Cloth Paint and Sequencer. Gained a efficient workflow of the overall pipeline.

SHOTCUT
Video Editing, first time working with ShotCut.
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