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HORROR GRANNY

3D Animation Video

This project was made individually (not including environment): skills and understanding of the complete pipeline was obtained to create a short 3D animation with real-time rendering in Unreal Engine. 

PRODUCTION PIPELINE

Pipeline: Storyboard & Cinematics - Design & Concepting - Modeling & sculpting - Rigging - Animation - PBR maps - Rendering Engine/ Cloth Physics/ Sequencer - Video Editing - Sounds (Freesound.org) - Environment Asset Store

Sculpting - Zbrush

Sculpting - Zbrush

Sculpting - Zbrush

Sculpting - Zbrush

Retopology - Maya

Retopology - Maya

Rigging - Maya (ART Tool)

Rigging - Maya (ART Tool)

Animation - Maya (ART Tool)

Animation - Maya (ART Tool)

PBR Mapping - Substance Painter

PBR Mapping - Substance Painter

Rendering - Unreal Engine 4

Rendering - Unreal Engine 4

Video Editing - Shotcut

Video Editing - Shotcut

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TEAM OF 1

Personal Project, from Sculpting to Video Editing.

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ZBRUSH

Character Sculpting, first time creating a realistic gore sculpt.

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SUBSTANCE PAINTER

PBR map Creation.

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MAYA

Modeling, UV ing, Rigging and Animation using ART Tool.

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UNREAL ENGINE

Scene Setup, Blue Prints, Cloth Paint and Sequencer. Gained a efficient workflow of the overall pipeline.

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SHOTCUT

Video Editing, first time working with ShotCut.

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