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PRODUCTION PIPELINE
Pipeline: Storyboard & Cinematics - Design & Concepting - Modeling & sculpting - Rigging - Animation - PBR maps - Rendering Engine/ Cloth Physics/ Sequencer - Video Editing - Sounds (Freesound.org) - Environment Asset Store
Sculpting - Zbrush | Sculpting - Zbrush | Retopology - Maya |
---|---|---|
Rigging - Maya (ART Tool) | Animation - Maya (ART Tool) | PBR Mapping - Substance Painter |
Rendering - Unreal Engine 4 | Video Editing - Shotcut |
TEAM OF 1
Personal Project, from Sculpting to Video Editing.
ZBRUSH
Character Sculpting, first time creating a realistic gore sculpt.
SUBSTANCE PAINTER
PBR map Creation.
MAYA
Modeling, UV ing, Rigging and Animation using ART Tool.
UNREAL ENGINE
Scene Setup, Blue Prints, Cloth Paint and Sequencer. Gained a efficient workflow of the overall pipeline.
SHOTCUT
Video Editing, first time working with ShotCut.
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